require('o_mis') function onStartup(self) end function onUse(self) local PadObject = self:GetObjectsInGroup{ group = "GP_Pad"}.objects[1] PadObject:NotifyObject{ObjIDSender=self, name = "Trashed"} local BounceObject = self:GetObjectsInGroup{ group = "GP_Bounce"}.objects[1] BounceObject:NotifyObject{ObjIDSender=self, name = "Trashed"} local ClimberObject = self:GetObjectsInGroup{ group = "GP_Climb"}.objects[1] ClimberObject:NotifyObject{ObjIDSender=self, name = "Trashed"} local MiscObject = self:GetObjectsInGroup{ group = "GP_Misc"}.objects[1] MiscObject:NotifyObject{ObjIDSender=self, name = "Trashed"} local TrapObject = self:GetObjectsInGroup{ group = "GP_Trap"}.objects[1] TrapObject:NotifyObject{ObjIDSender=self, name = "Trashed"} local BlockerObject = self:GetObjectsInGroup{ group = "GP_Blocker"}.objects[1] BlockerObject:NotifyObject{ObjIDSender=self, name = "Trashed"} local AllObject = self:GetObjectsInGroup{ group = "GP_ALL"}.objects[1] AllObject:NotifyObject{ObjIDSender=self, name = "Trashed"} end