require('o_mis') -- Something touches the phantom object function onCollisionPhantom(self, msg) -- define player local playerID = GAMEOBJ:GetLocalCharID() if (msg.objectID:GetID() == playerID) then local player = msg.objectID -- 26 is the jumping controls tutorial player:PlayFXEffect{ effectID = 410, effectType = "create", priority = 1.07 } end end