function onCollisionPhantom(self, msg) local target = msg.objectID local lead = self:GetVar('leadIn') if lead == nil then lead = 0.5 end if target then target:PlayCinematic{ pathName = self:GetVar('camera'), leadIn = lead} end end -- onBouncerTriggered not working !!!! -- --function onBouncerTriggered(self, msg) -- local target = msg.objId -- if target == GAMEOBJ:GetLocalCharID() then -- target.PlayCinematic{ pathName = bCam, leadIn = 0.5} -- end --end