-------------------------------------------------------------- -- Script to change the fog settings in GF Racetrack as the player ENTERS Ravine area -- -- updated SeanB... 3/18/10 -------------------------------------------------------------- function onCollisionPhantom(self, msg) if msg.objectID:GetID() == GAMEOBJ:GetControlledID():GetID() then --print ("You entered") LEVEL:SetLights( true, 0xFFFFFF, --ambient color false, 0x000000, --directional color false, 0xFFFFFF, --specular color false, 0xFFFFFF, --upper Hemi color false, { -0.81, -0.52, -0.25 }, --directional direction true, 0x193960, --fog color true, --modifying draw distances (all of them) 0.0, 0.0, --fog near min/max 1000.0, 1000.0, --fog far min/max 160.0, 160.0, --post fog solid min/max 1500.0, 1500.0, --post fog fade min/max 8000.0, 8000.0, --static object cutoff min/max 8000.0, 8000.0, --dynamic object cutoff min/max true, "mesh\env\env_gen_sky_lightblue.nif", 1.5 -- blend time ) end end