-------------------------------------------------------------- -- Script to change the fog settings in GF Racetrack as the player ENTERS Beach area -- -- updated SeanB... 3/18/10 -------------------------------------------------------------- function onCollisionPhantom(self, msg) if msg.objectID:GetID() == GAMEOBJ:GetControlledID():GetID() then LEVEL:SetSkyDome("mesh/env/env_sky_ra_gf.nif") LEVEL:SetLights( true, 0x315596, --ambient color false, 0xFFFFFF, --directional color false, 0xFFFFFF, --specular color false, 0xFFFFFF, --upper Hemi color false, { 0.18, -0.52, 0.83 }, --directional direction true, 0x122d4c, --fog color true, --modifying draw distances (all of them) 00.0, 00.0, --fog near min/max 1000.0, 800.0, --fog far min/max 160.0, 160.0, --post fog solid min/max 3500.0, 3500.0, --post fog fade min/max 8000.0, 8000.0, --static object cutoff min/max 8000.0, 8000.0, --dynamic object cutoff min/max true, "mesh\env\env_sky_ra_gf.nif", 3.0 -- blend time ) end end