require('o_mis') require('client/ai/NP/L_NP_NPC') function onStartup(self) --set the vars for interaction. NOTE: any/all of thses are optional SetMouseOverDistance(self, 40) SetProximityDistance(self, 40) AddInteraction(self, "interactionText", Localize("NPC_NP_AMB_THE_MAELSTROM_HAS_TAKEN_OVER_THE_PARK_MOWERS")) AddInteraction(self, "interactionText", Localize("NPC_NP_AMB_SOMETHING_IS_WRONG_WITH_THE_PARK_MOWERS")) AddInteraction(self, "interactionText", Localize("NPC_GENERIC_WHAT_IS_GOING_ON?!")) AddInteraction(self, "interactionText", Localize("NPC_GENERIC_WHAT_ARE_WE_GOING_TO_DO?")) AddInteraction(self, "proximityText", Localize("NPC_NP_AMB_IS_THAT_PART_OF_THE_MAELSTROM?")) AddInteraction(self, "proximityText", Localize("NPC_GENERIC_WHAT_IS_GOING_ON?!")) AddInteraction(self, "proximityText", Localize("NPC_NP_AMB_WHY_IS_THE_GRASS_BENT?")) end function onRenderComponentReady(self, msg) -- change torso (red plain shirt) self:SwapDecalAndColor{decalIndex = 0, color = 0, bodyPiece = 1} -- change legs (blue pants) self:SwapDecalAndColor{decalIndex = 0, color = 2, bodyPiece = 2} end