-------------------------------------------------------------- -- Script to change the fog/light settings in NS Racetrack as the player ENTERS the start area -- -- updated NateS... 4/9/10 -------------------------------------------------------------- function onCollisionPhantom(self, msg) if msg.objectID:GetID() == GAMEOBJ:GetControlledID():GetID() then LEVEL:SetLights( true, 0x636ed3, --ambient color true, 0xFFFFFF, --directional color false, 0xFFFFFF, --specular color false, 0xFFFFFF, --upper Hemi color false, { 0.0, 0.5, 0.0 }, --directional direction true, 0xffba3a, --fog color true, --modifying draw distances (all of them) 100.0, 100.0, --fog near min/max 2000.0, 2000.0, --fog far min/max 2000.0, 2000.0, --post fog solid min/max 00.0, 000.0, --post fog fade min/max 3500.0, 3500.0, --static object cutoff min/max 3000.0, 3000.0, --dynamic object cutoff min/max false, "mesh\env\env_gen_sky_lightblue.nif", 2.0 -- blend time ) end end