-- Shamelessly stolen from L_ZONE_ACT_SHOOTING_GALLERY_1.lua -------------------------------------------------------------- -- Includes -------------------------------------------------------------- require('o_mis') -------------------------------------------------------------- -- Constants -------------------------------------------------------------- -- Start Location for the Zone CONSTANTS = {} -- Cannon constants CONSTANTS["CANNON_TEMPLATEID"] = 1864 CONSTANTS["CANNONREBUILD_TEMPLATEID"] = 2781 CONSTANTS["CANNON_PLAYER_OFFSET"] = {x = 6.652, y = 0, z = -5.716} CONSTANTS["CANNON_VELOCITY"] = 175.0 CONSTANTS["CANNON_MIN_DISTANCE"] = 30.0 CONSTANTS["CANNON_REFIRE_RATE"] = 1500.0 CONSTANTS["CANNON_BARREL_OFFSET"] = {x = 0, y = 0, z = 0} CONSTANTS["CANNON_TIMEOUT"] = 60.0 -------------------------------------------------------------- -- Sent from an object after loading into zone -------------------------------------------------------------- function onObjectLoaded(self, msg) -- Cannon rebuild loaded -- For some reason the platform rebuild doesn't break if we tell it to here? if (msg.templateID == CONSTANTS["CANNONREBUILD_TEMPLATEID"]) then msg.objectID:RebuildReset() end -- Cannon Object Loaded if (msg.templateID == CONSTANTS["CANNON_TEMPLATEID"]) or (msg.templateID == CONSTANTS["CANNONREBUILD_TEMPLATEID"]) then -- Override the cannon shooting parameters msg.objectID:SetShootingGalleryParams{playerPosOffset = CONSTANTS["CANNON_PLAYER_OFFSET"], projectileVelocity = CONSTANTS["CANNON_VELOCITY"], cooldown = CONSTANTS["CANNON_REFIRE_RATE"], muzzlePosOffset = CONSTANTS["CANNON_BARREL_OFFSET"], minDistance = CONSTANTS["CANNON_MIN_DISTANCE"], timeLimit = CONSTANTS["CANNON_TIMEOUT"]} end end