<?xml version="1.0" encoding="utf-8"?>

<BlockLibrary>
	<Trigger ShortDescription="%[UI_BEHAVIORS_SECTION_TRIGGER]" LongDescription="%[UI_BEHAVIORS_STARTBLOCKS_DESCRIPTION]" Shape="start">
		<OnInteract tier="0">
			<IconPath>img://textures/ui/Behaviors/OnInteract.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONINTERACT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONINTERACT_DESCRIPTION]</LongDescription>
		</OnInteract>

		<OnAttack tier="0">
			<IconPath>img://textures/ui/Behaviors/OnAttack.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONATTACK]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONATTACK_DESCRIPTION]</LongDescription>
		</OnAttack>

		<OnEnterProximity tier="2">
			<IconPath>img://textures/ui/Behaviors/OnProximity.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Enumeration</Type>
				<Values>
					<Value>%[UI_BEHAVIORS_BLOCK_ONCLOSE_TOUCHING]</Value>
					<Value>%[UI_BEHAVIORS_BLOCK_ONCLOSE_NEAR]</Value>
					<Value>%[UI_BEHAVIORS_BLOCK_ONCLOSE_FAR]</Value>
				</Values>
				<DefaultValue>%[UI_BEHAVIORS_BLOCK_ONCLOSE_NEAR]</DefaultValue>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONCLOSE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONCLOSE_DESCRIPTION]</LongDescription>
		</OnEnterProximity>

		<OnLeaveProximity tier="2">
			<IconPath>img://textures/ui/Behaviors/OnLeave.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Enumeration</Type>
				<Values>
					<Value>%[UI_BEHAVIORS_BLOCK_ONCLOSE_TOUCHING]</Value>
					<Value>%[UI_BEHAVIORS_BLOCK_ONCLOSE_NEAR]</Value>
					<Value>%[UI_BEHAVIORS_BLOCK_ONCLOSE_FAR]</Value>
				</Values>
				<DefaultValue>%[UI_BEHAVIORS_BLOCK_ONCLOSE_NEAR]</DefaultValue>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONLEAVE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONLEAVE_DESCRIPTION]</LongDescription>
		</OnLeaveProximity>

		<OnImpact tier="2">
			<IconPath>img://textures/ui/Behaviors/OnImpact.dds</IconPath>
			<Argument>
				<Name>ImpactType</Name>
				<Type>Enumeration</Type>
				<Values>
					<Value>%[UI_BEHAVIORS_BLOCK_ONIMPACT_ANY]</Value>
					<Value>%[UI_BEHAVIORS_BLOCK_ONIMPACT_MODEL]</Value>
					<Value>%[UI_BEHAVIORS_BLOCK_ONIMPACT_TERRAIN]</Value>
					<Value>%[UI_BEHAVIORS_BLOCK_ONIMPACT_BOUNDARY]</Value>
				</Values>
				<DefaultValue>%[UI_BEHAVIORS_BLOCK_ONIMPACT_ANY]</DefaultValue>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONIMPACT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONIMPACT_DESCRIPTION]</LongDescription>
		</OnImpact>

		<OnChat tier="3">
			<IconPath>img://textures/ui/Behaviors/OnChat.dds</IconPath>
			<Argument>
				<Name>Message</Name>
				<Type>String</Type>
				<DefaultValue>%[UI_BEHAVIORS_BLOCK_ONCHAT_DEFAULT]</DefaultValue>
			</Argument>
			<Input>Message</Input>
			<InputType>string</InputType>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONCHAT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONCHAT_DESCRIPTION]</LongDescription>
		</OnChat>

		<OnTimer tier="4">
			<IconPath>img://textures/ui/Behaviors/OnTimer.dds</IconPath>
			<Argument>
				<Name>Interval</Name>
				<Type>Float</Type>
				<DefaultValue>5</DefaultValue>
				<Minimum>1</Minimum>
				<Maximum>100</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONTIMER]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONTIMER_DESCRIPTION]</LongDescription>
		</OnTimer>

		<OnStartup tier="4">
			<IconPath>img://textures/ui/Behaviors/OnStart.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ONSTART]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ONSTART_DESCRIPTION]</LongDescription>
		</OnStartup>
	</Trigger>

	<Move ShortDescription="%[UI_BEHAVIORS_SECTION_MOVE]" LongDescription="%[UI_BEHAVIORS_MOVEMENTS_DESCRIPTION]" Shape="greencmd">
		<FlyUp tier="0">
			<IconPath>img://textures/ui/Behaviors/MoveUp.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Float</Type>
				<DefaultValue>10</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>50</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_MOVEUP]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_MOVEUP_DESCRIPTION]</LongDescription>
		</FlyUp>

		<FlyDown tier="0">
			<IconPath>img://textures/ui/Behaviors/MoveDown.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Float</Type>
				<DefaultValue>10</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>50</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_MOVEDOWN]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_MOVEDOWN_DESCRIPTION]</LongDescription>
		</FlyDown>

		<MoveLeft tier="0">
			<IconPath>img://textures/ui/Behaviors/MoveLeft.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Float</Type>
				<DefaultValue>10</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>100</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_MOVELEFT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_MOVELEFT_DESCRIPTION]</LongDescription>
		</MoveLeft>

		<MoveRight tier="0">
			<IconPath>img://textures/ui/Behaviors/MoveRight.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Float</Type>
				<DefaultValue>10</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>100</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_MOVERIGHT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_MOVERIGHT_DESCRIPTION]</LongDescription>
		</MoveRight>

		<MoveForward tier="0">
			<IconPath>img://textures/ui/Behaviors/MoveBackward.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Float</Type>
				<DefaultValue>10</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>100</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_MOVEFORWARD]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_MOVEFORWARD_DESCRIPTION]</LongDescription>
		</MoveForward>

		<MoveBackward tier="0">
			<IconPath>img://textures/ui/Behaviors/MoveForward.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Float</Type>
				<DefaultValue>10</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>100</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_MOVEBACKWARD]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_MOVEBACKWARD_DESCRIPTION]</LongDescription>
		</MoveBackward>
	</Move>

	<Rotate ShortDescription="%[UI_BEHAVIORS_SECTION_ROTATE]" LongDescription="%[UI_BEHAVIORS_ROTATIONS_DESCRIPTION]" Shape="greencmd">
		<Spin tier="0">
			<IconPath>img://textures/ui/Behaviors/SpinRight.dds</IconPath>
			<Argument>
				<Name>Degrees</Name>
				<Type>Float</Type>
				<DefaultValue>90</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>3600</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_SPINLEFT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_SPINLEFT_DESCRIPTION]</LongDescription>
		</Spin>

		<SpinNegative tier="0">
			<IconPath>img://textures/ui/Behaviors/SpinLeft.dds</IconPath>
			<Argument>
				<Name>Degrees</Name>
				<Type>Float</Type>
				<DefaultValue>90</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>3600</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_SPINRIGHT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_SPINRIGHT_DESCRIPTION]</LongDescription>
		</SpinNegative>

		<Tilt tier="2">
			<IconPath>img://textures/ui/Behaviors/TiltBack.dds</IconPath>
			<Argument>
				<Name>Degrees</Name>
				<Type>Float</Type>
				<DefaultValue>90</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>3600</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_TILTFORWARD]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_TILTFORWARD_DESCRIPTION]</LongDescription>
		</Tilt>

		<TiltNegative tier="2">
			<IconPath>img://textures/ui/Behaviors/TiltForward.dds</IconPath>
			<Argument>
				<Name>Degrees</Name>
				<Type>Float</Type>
				<DefaultValue>90</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>3600</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_TILTBACK]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_TILTBACK_DESCRIPTION]</LongDescription>
		</TiltNegative>

		<Roll tier="2">
			<IconPath>img://textures/ui/Behaviors/RollLeft.dds</IconPath>
			<Argument>
				<Name>Degrees</Name>
				<Type>Float</Type>
				<DefaultValue>90</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>3600</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ROLLLEFT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ROLLLEFT_DESCRIPTION]</LongDescription>
		</Roll>

		<RollNegative tier="2">
			<IconPath>img://textures/ui/Behaviors/RollRight.dds</IconPath>
			<Argument>
				<Name>Degrees</Name>
				<Type>Float</Type>
				<DefaultValue>90</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>3600</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_ROLLRIGHT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_ROLLRIGHT_DESCRIPTION]</LongDescription>
		</RollNegative>
	</Rotate>

	<IntelligentMove ShortDescription="%[UI_BEHAVIORS_SECTION_INTELLIGENTMOVE]" LongDescription="%[UI_BEHAVIORS_NAVIGATION_DESCRIPTION]" Shape="greencmd">

		<MoveToInteractor tier="3">
			<IconPath>img://textures/ui/Behaviors/Follow.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_FOLLOW]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_FOLLOW_DESCRIPTION]</LongDescription>
		</MoveToInteractor>

		<MoveAwayFromInteractor tier="3">
			<IconPath>img://textures/ui/Behaviors/Flee.dds</IconPath>
			<Argument>
				<Name>Distance</Name>
				<Type>Float</Type>
				<DefaultValue>20</DefaultValue>
				<Minimum>1</Minimum>
				<Maximum>100</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_FLEE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_FLEE_DESCRIPTION]</LongDescription>
		</MoveAwayFromInteractor>

		<MoveBackToStart tier="3">
			<IconPath>img://textures/ui/Behaviors/GoHome.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_RETURNHOME]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_RETURNHOME_DESCRIPTION]</LongDescription>
		</MoveBackToStart>

		<SetSpeed tier="3">
			<IconPath>img://textures/ui/Behaviors/Speed.dds</IconPath>
			<Argument>
				<Name>Speed</Name>
				<Type>Float</Type>
				<DefaultValue>10</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>30</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_SETSPEED]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_SETSPEED_DESCRIPTION]</LongDescription>
		</SetSpeed>

	</IntelligentMove>

	<Action ShortDescription="%[UI_BEHAVIORS_SECTION_ACTION]" LongDescription="%[UI_BEHAVIORS_ACTIONS_DESCRIPTION]" Shape="redcmd">

		<PlaySound tier="0">
			<IconPath>img://textures/ui/Behaviors/PlaySound.dds</IconPath>
			<Argument>
				<Name>sound</Name>
				<Type>Enumeration</Type>
				<EnumerationSource>
					<ServiceName>GetBehaviorSoundList</ServiceName>
					<ReturnValueKey>sounds</ReturnValueKey>
				</EnumerationSource>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_PLAYSOUND]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_PLAYSOUND_DESCRIPTION]</LongDescription>
		</PlaySound>

		<Smash tier="0">
			<IconPath>img://textures/ui/Behaviors/Smash.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_SMASH]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_SMASH_DESCRIPTION]</LongDescription>
		</Smash>

		<UnSmash tier="0">
			<IconPath>img://textures/ui/Behaviors/Rebuild.dds</IconPath>
			<Argument>
				<Name>Duration</Name>
				<Type>Float</Type>
				<DefaultValue>3</DefaultValue>
				<Minimum>0</Minimum>
				<Maximum>90</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_REBULID]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_REBUILD_DESCRIPTION]</LongDescription>
		</UnSmash>

		<Wait tier="0">
			<IconPath>img://textures/ui/Behaviors/Wait.dds</IconPath>
			<Argument>
				<Name>Delay</Name>
				<Type>Float</Type>
				<DefaultValue>1</DefaultValue>
				<Minimum>0.1</Minimum>
				<Maximum>100</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_WAIT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_WAIT_DESCRIPTION]</LongDescription>
		</Wait>

		<Chat tier="2">
			<IconPath>img://textures/ui/Behaviors/Chat.dds</IconPath>
			<Argument>
				<Name>Message</Name>
				<Type>String</Type>
				<DefaultValue>%[UI_BEHAVIORS_BLOCK_CHAT_DEFAULT]</DefaultValue>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_CHAT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_CHAT_DESCRIPTION]</LongDescription>
		</Chat>

		<PrivateMessage tier="2">
			<IconPath>img://textures/ui/Behaviors/SilentChat.dds</IconPath>
			<Argument>
				<Name>Message</Name>
				<Type>String</Type>
				<DefaultValue>%[UI_BEHAVIORS_BLOCK_SILENTCHAT_DEFAULT]</DefaultValue>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_SILENTCHAT]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_SILENTCHAT_DESCRIPTION]</LongDescription>
		</PrivateMessage>

		<Restart tier="3" Shape="end">
			<IconPath>img://textures/ui/Behaviors/Restart.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_RESTART]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_RESTART_DESCRIPTION]</LongDescription>
		</Restart>

	</Action>

	<Gameplay ShortDescription="%[UI_BEHAVIORS_SECTION_GAMEPLAY]" LongDescription="%[UI_BEHAVIORS_BLOCK_GAMEPLAY_DESCRIPTION]" Shape="cyancmd">

		<DropImagination tier="3">
			<IconPath>img://textures/ui/Behaviors/DropImagination.dds</IconPath>
			<Argument>
				<Name>Amount</Name>
				<Type>Integer</Type>
				<DefaultValue>1</DefaultValue>
				<Minimum>1</Minimum>
				<Maximum>5</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_DROPIMAGINATION]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_DROPIMAGINATION_DESCRIPTION]</LongDescription>
		</DropImagination>

		<DropHealth tier="4">
			<IconPath>img://textures/ui/Behaviors/DropHealth.dds</IconPath>
			<Argument>
				<Name>Amount</Name>
				<Type>Integer</Type>
				<DefaultValue>1</DefaultValue>
				<Minimum>1</Minimum>
				<Maximum>5</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_DROPHEALTH]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_DROPHEALTH_DESCRIPTION]</LongDescription>
		</DropHealth>

		<DropArmor tier="4">
			<IconPath>img://textures/ui/Behaviors/DropArmor.dds</IconPath>
			<Argument>
				<Name>Amount</Name>
				<Type>Integer</Type>
				<DefaultValue>1</DefaultValue>
				<Minimum>1</Minimum>
				<Maximum>5</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_DROPARMOR]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_DROPARMOR_DESCRIPTION]</LongDescription>
		</DropArmor>

		<!--
		<RemoveImagination tier="3">
			<IconPath>img://textures/ui/Behaviors/UseImagination.dds</IconPath>
			<Argument>
				<Name>Amount</Name>
				<Type>Integer</Type>
				<DefaultValue>2</DefaultValue>
				<Minimum>1</Minimum>
				<Maximum>5</Maximum>
			</Argument>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_USEIMAGINATION]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_RESTART_DESCRIPTION]</LongDescription>
			</RemoveImagination>
-->
		<DoDamage tier="4">
			<IconPath>img://textures/ui/Behaviors/CauseDamage.dds</IconPath>
			<!--
	<Argument>
	<Name>Amount</Name>
	<Type>Integer</Type>
	<DefaultValue>1</DefaultValue>
	<Minimum>1</Minimum>
	<Maximum>1</Maximum>
	</Argument>
-->
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_DODAMAGE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_DODAMAGE_DESCRIPTION]</LongDescription>
		</DoDamage>

		<SpawnStromling tier="4">
			<IconPath>img://textures/ui/achievements/darkling_strombie.DDS</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHDARKLING]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHDARKLING_DESCRIPTION]</LongDescription>
		</SpawnStromling>

		<SpawnPirate tier="4">
			<IconPath>img://textures/ui/achievements/darkling_pirate.DDS</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHPIRATE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHPIRATE_DESCRIPTION]</LongDescription>
		</SpawnPirate>

		<SpawnRonin tier="4">
			<IconPath>img://textures/ui/missioncomics/Wonderland/Forbidden_valley/Task_icons/mission_498.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHRONIN]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHRONIN_DESCRIPTION]</LongDescription>
		</SpawnRonin>

		<!--
    <SpawnMech tier="4">
      <IconPath>img://textures/ui/achievements/darkling_strombie.DDS</IconPath>
      <ShortDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHMECH]</ShortDescription>
      <LongDescription>%[UI_BEHAVIORS_BLOCK_RESTART_DESCRIPTION]</LongDescription>
      </SpawnMech>

    <SpawnApe tier="4">
      <IconPath>img://textures/ui/achievements/darkling_pirate.DDS</IconPath>
      <ShortDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHAPE]</ShortDescription>
      <LongDescription>%[UI_BEHAVIORS_BLOCK_RESTART_DESCRIPTION]</LongDescription>
      </SpawnApe>

    <SpawnSpiderling tier="4">
      <IconPath>img://textures/ui/missioncomics/Wonderland/Forbidden_valley/Task_icons/mission_498.dds</IconPath>
      <ShortDescription>%[UI_BEHAVIORS_BLOCK_UNLEASHSPIDERLING]</ShortDescription>
      <LongDescription>%[UI_BEHAVIORS_BLOCK_RESTART_DESCRIPTION]</LongDescription>
      </SpawnSpiderling>
-->

	</Gameplay>

	<StateMachine ShortDescription="%[UI_BEHAVIORS_SECTION_STATEMACHINE]" LongDescription="%[UI_BEHAVIORS_STATES_DESCRIPTION]" Shape="end">
		<ChangeStateHome tier="4">
			<IconPath>img://textures/ui/Behaviors/State_Home.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_HOMESTATE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_HOMESTATE_DESCRIPTION]</LongDescription>
		</ChangeStateHome>

		<ChangeStateCircle tier="4">
			<IconPath>img://textures/ui/Behaviors/State_Circle.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_CIRCLESTATE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_CIRCLESTATE_DESCRIPTION]</LongDescription>
		</ChangeStateCircle>

		<ChangeStateSquare tier="4">
			<IconPath>img://textures/ui/Behaviors/State_Square.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_SQUARESTATE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_SQUARESTATE_DESCRIPTION]</LongDescription>
		</ChangeStateSquare>

		<ChangeStateDiamond tier="4">
			<IconPath>img://textures/ui/Behaviors/State_Diamond.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_DIAMONDSTATE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_DIAMONDSTATE_DESCRIPTION]</LongDescription>
		</ChangeStateDiamond>

		<ChangeStateTriangle tier="4">
			<IconPath>img://textures/ui/Behaviors/State_Triangle.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_TRIANGLESTATE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_TRIANGLESTATE_DESCRIPTION]</LongDescription>
		</ChangeStateTriangle>

		<ChangeStateStar tier="4">
			<IconPath>img://textures/ui/Behaviors/State_Star.dds</IconPath>
			<ShortDescription>%[UI_BEHAVIORS_BLOCK_STARSTATE]</ShortDescription>
			<LongDescription>%[UI_BEHAVIORS_BLOCK_STARSTATE_DESCRIPTION]</LongDescription>
		</ChangeStateStar>
	</StateMachine>
</BlockLibrary>
